EL DORADO GATE VOL. 7
English Translation v1.2.2 - November 2026
by Justin Grimes / Tooncesoft

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ABOUT
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El Dorado Gate is Capcom's seven-volume Dreamcast RPG, released in Japan in
2000-2001 with character art by Yoshitaka Amano. This patch translates Vol. 7
into English: all dialogue, menus, items, enemies, the encyclopedia and other
extras, and the title screen. The patched game is region free, so it runs on
a US, European or Japanese Dreamcast.

The same names and terms are used across all seven volumes, so you can play
the whole series in English from start to finish.

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WHAT'S NEW
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v1.2.2
- The stat boxes in shops and on the Equip screen now look as they do in the
  original. The brackets around the numbers used to land on top of them, and
  the item already equipped showed squashed stars instead of "(* * * *)".

v1.2.1
- Finding an item in a chest or barrel could show garbled text (for example
  "ll be released. OK?Gomez, gifts, no more!..."). Item messages now read
  "Gomez got / Recova x1!", and the zenny, Ogre Stone and "used" messages are
  fully English as well.

v1.2
- Finding an item now reads "Gomez got / Potion!". The first half of that
  message was still in Japanese.
- Some spell and skill messages in battle could still show Japanese; they are
  English now.
- Skill names that still showed in Japanese: Shadow Arrow, Regenerate, Poison
  Breath, Venom, Absorb, War God, Fire Pillar, Ice Ball, Assault.
- A menu choice that was still in Japanese now reads "All".
- The "Black Market" place name was still in Japanese.
- Save and load screens: files are listed as "Vol.1 Ep.3 [title]" and dated
  "2026/11/10 (T)16:47" instead of with Japanese characters, and other labels
  there use plain brackets and "#1:"-style numbers.
- Yes/No questions on the save, load and home page screens: the highlight now
  sits on the words. Before, choosing "No" lit up an empty spot next to it.
- The messages about suspend data from another volume or episode no longer
  print the volume and episode numbers on top of other words.
- Shop lines such as "Recova? OK." no longer start with a stray quotation
  mark.
- Long crystal names (for example in the crystal combination menus) can no
  longer run past the space the game keeps for them.

v1.1
- Fixed garbled text in some system messages. Long English lines (for example
  the Ogre Stone trader's) could spill into the messages after them, so a
  later message such as finding an item in a chest showed a jumble of older
  text.

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WHAT YOU NEED
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- Your own copy of El Dorado Gate Vol. 7 as a GDI dump:
    Eldorado Gate Vol. 7 v1.000 (2001)(Capcom)(JP)[!]
  The folder holds a .gdi file, track01.bin, track02.raw and track03.bin.
  Only track03.bin is patched; the other files stay as they are.
- This patch: El Dorado Gate Vol. 7 English v1.2.2.xdelta
- A patching tool: Delta Patcher (Windows, macOS, Linux)
    https://www.romhacking.net/utilities/704/
  or the xdelta3 command-line tool.

Check that your original track03.bin is the right one before you patch it.
Its MD5 checksum must be:
    0ac6668aaa26de6bc84e549f531142c8
If it is different, the patch will not apply. Other dumps or converted
images (CDI, CHD and so on) will not work unless they give this exact file.

How to see the MD5 of a file:
- Windows (PowerShell):  Get-FileHash .\track03.bin -Algorithm MD5
- macOS (Terminal):      md5 track03.bin
- Linux:                 md5sum track03.bin

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HOW TO PATCH
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Work on a copy of your disc folder, not on your only copy.

With Delta Patcher:
1. Open Delta Patcher.
2. Original file: pick track03.bin in your copied disc folder.
3. XDelta patch: pick El Dorado Gate Vol. 7 English v1.2.2.xdelta.
4. Click "Apply patch". track03.bin is now the English version.

With xdelta3 (command line):
    xdelta3 -d -s track03.bin "El Dorado Gate Vol. 7 English v1.2.2.xdelta" track03_en.bin
Then delete (or move away) the old track03.bin and rename track03_en.bin to
track03.bin.

Afterwards, check the MD5 of the patched track03.bin. It should be:
    00ab707c088ece789c212a886a51f1c9

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HOW TO PLAY
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Dreamcast with GDEMU (or a similar optical drive emulator):
- With GDMenu Card Manager: Add game, pick the .gdi in your patched folder,
  then Save.
- By hand: copy the .gdi, track01.bin, track02.raw and the patched
  track03.bin into the next free numbered folder on the SD card, and rename
  the .gdi file to disc.gdi.

Emulators: open the .gdi in Flycast, Redream or any Dreamcast emulator that
supports GDI images.

In the game:
- Press Start on the title screen, then choose NEW GAME and pick an episode.
- EXTRA on the main menu: encyclopedia, Monster Gallery and Art Gallery.
- If you played Vol. 6, choose CONTINUE and load your save from it to carry
  your party over, as on the original discs.
- You need a VMU (memory card) to save.

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KNOWN ISSUES
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- The last frame of the opening movie still shows the Japanese logo.
- The save screen uses shortened episode names, because those slots only hold
  10-13 characters.
- The Monster Gallery title graphic keeps its small Japanese subtitle.
- The copyright notice in the Art Gallery is a picture and stays in Japanese.

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FEEDBACK
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Please send any bugs, typos, requests or other feedback to:
    justin@tooncesoft.com
For a bug, a photo or screenshot and a note of where you were in the game
helps a lot.

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CREDITS
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Translation and hacking: Justin Grimes / Tooncesoft

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LEGAL
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This is an unofficial fan translation. It is not affiliated with or endorsed
by Capcom. El Dorado Gate (c) Capcom Co., Ltd. Illustrations (c) Yoshitaka
Amano. This package contains only a patch and no game data. You need your own
copy of the game. Please do not share pre-patched disc images.
